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Ideal Toy Corporation 1970 "Toys - Games - Dolls - Play Sets" Catalog Front Cover
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For 1970 Ideal published this catalog in a horizontal "landscape" format - my copy has a ring binding, from past experience it may have been offered in both a ring binding and a stapled binding version.
S.T.A.R. Team
Page 18 introduces the S.T.A.R. Team wearable space accessories including various equipment to cosplay space exploration. This is relevant as the trademark will be reused with adapted Zeroid toys in 1977.
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Ideal Toy Corporation 1970 "Toys - Games - Dolls - Play Sets" Catalog Page 18
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Ideal Toy Corporation 1970 "Toys - Games - Dolls - Play Sets" Catalog Page 19
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Page 19 Transcript:
3000-7 S.T.A.R. TEAM™ HELMET w/HEAD PHONE
This is far and away the most thrilling piece of headgear ever available to America's space-minded kids. The junior astronaut looks thru his break-resistant plastic dome to a world washed in an amber-gold light and reports his findings into a Head Phone. The efficient looking molded collar has vents to receive the simulated "life-support" supply tubes. Finned louvres add authority to this dramatic piece of plastic spacewear.
Pack: 6/12 doz. Weight: 16 1⁄2 lbs.
3002-3 S.T.A.R. TEAM™ REMOTE GRIPPER DEVICE (RGD)
A mechanical arm for junior astronauts who have to play it safe when handling "lunar" material. Equipped with a long shaft and two sets of jaws, the Remote Gripper Device can scoop up lunar dust or grip large pieces of space matter. A manual control is located within the protective diaphragm and a simple squeeze on concealed trigger operates the jaw. (The Remote Gripper is equally effective snagging a sneaker under the bed!)
Pack: 1 doz. Weight: 24 1⁄2 lbs.
3004-9 S.T.A.R. TEAM™ IONIZATION NEBULIZER
The "decontamination" of an area or person is simulated with this Ionization Nebulizer - a development of our S.T.A.R. TEAM Safety Systems. When the trigger is squeezed, this out-of-this-world piece of space hardware emits a micro-fine mist that Control Center (mother) won't object to. Junior spacemen will enjoy "deradiating" and "neutralizing" each other. Constructed of sturdy, break-resistant plastic, S.T.A.R. TEAM Member Patch included.
Pack: 1 doz. Weight: 19 lbs.
3001-5 S.T.A.R. TEAM™ EQUIPMENT BELT An adjustable, plastic utility belt loaded with equipment essential to every junior astronaut. When first landing on a strange planet, our explorer can use his Scanner Scope and survey the landscape thru its rotating geometric grid. With the information gained, he can then communicate with other members of the Star Team, using his Signal Communicator, a shuttered device that aims and flashes a colored panel to the receiver.
Before leaving the scene, our spaceman can use his AGT Tool to chip off and grip a sample piece of space matter. Now, if he's hungry, he can draw sustenance from his Life Support System, two supply reservoirs for mini drinks, complete with plastic tubes designed to "feed" our hero without requiring that he remove his Star Team Space Helmet. It's the perfect belt for that asteroid belt and beyond. Finally, his belt buckle has a secret compartment for special orders, cookies, etc.
Pack: 6/12 doz. Weight: 13 lbs.
3003-1 S.T.A.R. TEAM™ SPACE BOOTS
A junior astronaut, walking on these adjustable, molded plastic, air cushion boots knows the sensation of taking those famous "giant steps forward" on the surface of the moon. The boots are equipped with slip-on bindings and laces that fit all. Large lugged soles afford traction and leave dramatic foot prints in the sand. At each step a rush of air escapes through a vent at the heel of each boot.
Pack: 1 doz. Weight: 31 1⁄2 lbs.
Zeroids
The Zeroid robots pick up on page 24 and continue for four pages. We're introduced to the ZEM-XXI Explorer Module and the Alien Intruder. Ideal also expands the Zeroid product offering by repackaging various accessories into separate boxes, gives us both a Zeroid with Solar Cycle combination and a Zogg with a new Laser Beam accessory, and offers Zeroids on blister packs.
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Ideal Toy Corporation 1970 "Toys - Games - Dolls - Play Sets" Catalog Page 24
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Page 24 Transcript:
4776-1 ASST. ZEROID™
Contains 1 dozen Zeroids of 3 styles assorted of the realistically simulated visitors from the Planet Zero. Each Zeroid can grab, pinch, claw, carry, attract, throw, push, pull, haul and magnetize using his two sets of hands included. Each package becomes a play-work accessory for these incredible workers of the future, with a Reversing Ramp. Zeroids powerful battery-powered motors require two "AA" type batteries (not included).
Pack: 1 deal Weight: 17 lbs.
ZEROIDS™ IN BLISTER PACK
Our three basic Zeroids in new, blister packages. Each packed with a Laser Bomb and an extra pair of utility hands that can throw, pull, push, and haul. Battery-operated Zeroids can move forward or backward on their treads. 2 "AA" size batteries required,
4596-3 Zerak in Blister
4597-1 Zobor in Blister
4662-3 Zintar in Blister
Pack each: 6/12 doz. Weight: 4 lbs
4599-7 Assorted Zeroids in Blister
Pack: 1 doz. Weight: 7 lbs.
4763-9 ZOGG w/LASER BEAM
Zogg, the number one motorized Zeroid of them all is now available with his own special weapon - the Laser Beam! The 6 1⁄2 (sic, probably inches), battery-operated Commander-In-Chief of all Zeroids has power in his Dyno Grid Arms which energizes the Laser Beam making it light up and blink. Zogg himself lights up when switched on and he can move forward and backward. Battery operated. Uses 2 size "AA" batteries (not included).
Pack: 6/12 doz. Weight: 10 lbs.
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Ideal Toy Corporation 1970 "Toys - Games - Dolls - Play Sets" Catalog Page 25
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Ideal Toy Corporation 1970 "Toys - Games - Dolls - Play Sets" Catalog Page 26
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Ideal Toy Corporation 1970 "Toys - Games - Dolls - Play Sets" Catalog Page 27
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Page 27 Transcript:
4764-7 ZEROID™ W/SOLAR CYCLE
An extra-terrestial (sic), circular tread-mill, 9" in diameter, that converts the track power of the included Zeroid into a rolling energy of its own. As the Solar Cycle rolls, the Zeroid within sways in a curious pendulum motion. Throw the Zeroid switch to 'reverse' and the Solar Cycle changes its direction. Extra Zeriod hands, Laser Bomb and Reversing Ramp. Operates on 2 "AA" size batteries, (not included).
Pack: 6/12 doz. Weight: 10 lbs.
4649-0 MISSILE DEFENSE PAD
Heavy weaponry designed to demonstrate the retaliatory capabilities of the peace-loving Zeroids. When the need arises, any Zeriod moving up the pad ramp will automatically trigger the sequential firing of 3 harmless spring-loaded rockets, and then with a flick of the switch he will back off the ramp. Missiles may also be launched manually and selectively. The 17" long. Zeroid not included (sic, appears two truncated sentences were merged).
Pack: 6/12 doz. Weight:5 1⁄2 lbs.
4648-2 SENSOR STATION
The eyes and ears of the Zeroid Complex! Manually operated crank-wheel rotates the Power and Long Range Radar antenna 360° while a whirling symbol in the Hypno-Scope spins its data to any Zeroid on Sentry duty. Futuristically designed, precision-molded, plastic structure with realistic control-console detail. No Zeroid installation can be considered safe without this ever-alert warning system. Measures 11" high and 10" wide.
Pack: 6/12 doz. Weight: 6 lbs.
4659-9 ALIEN INVADER™
He may look somewhat mean and menacing but he's really an amazing mass of mirth provoking mechanics. Using 4 cams, included, our Alien Invader will Search a zig-zag course, or walk post Sentry-fashion, or Patrol the area in a square pattern...or...it will Self-Destruct as follows: First, right arm falls of-then left arm leaves then his head blows clean off - and now Alien Invader falls on his back like a lump as his motor turns off!
Pack: 6/12 doz. Weight: 9 lbs.
4608-6 ZEM XXI™
This is exactly what happens when the switch is thrown on the amazing Zeroid Exploratory Module: First, an eerie beeping sound is heard...alerting all, of the arrival of an outer-space visitor. Then, slowly the ship's transparent plastic canopy turns...while it lowers its landing pads, establishing itself on terra firma. When the canopy reaches the open position - an unloading ramp lowers into position - and any Zeroid happening to be inside ZEM XXI is automatically triggered to exit down the ramp. It's an eye-popping, out-of-this-world sight for sure! ZEM XXI is 13" in diameter and 9" high. The interior is appointed with a realistic-looking flight control console. The Zeroid Exploratory Module is mechanically operated - no batteries required. Closing the plastic canopy cocks the operating mechanism in preparation for the next exploratory trip. (Zeroid not included.)
Pack: 6/12 doz. Weight: 24 1⁄2 lbs.
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